Edward Ray. Composer and audio lead working in games.
You won’t find gear demos or surface-level tutorials here.
This channel is about how audio actually functions in a professional environment.
Composition, sound design and the decisions behind them.
What works, what doesn’t and why most pipelines break down long before the music ever does.
If you’re a developer, director, or composer trying to get better results out of your audio, this is for you.
Nothing here is redundant.