Growing up in the 80s, the Commodore 64 sparked my lifelong interest in computers and eventually led to a 30+ year career in software and game development.
On Green Pixel Retro Game Lab, I revisit classic and obscure Commodore 64 games — not just to play them, but to understand how they worked and who created them.
Here we explore:
• How Commodore 64 games were programmed (BASIC and 6502 assembly)
• Clever tricks developers used to make graphics, sound, and scrolling work
• The people and studios behind the games
• Why certain design choices were made
• What made these games impressive for only 64K of memory
Using real hardware and developer tools, I break down the technology and history in a clear, easy-to-follow way — no programming experience required.
If you enjoy retro gaming, game history, or you’ve ever wondered “how did they do that back then?” — this channel explains it in plain English.
We don’t just play Commodore 64 games — we uncover how they were made.