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Harold Serrano

Harold Serrano

@UC2YJDV1JrhdJ0Tkyy3gWhuw - 2.3K subscribers

I’m Harold — a rendering engineer building a custom game engine from the ground up using Metal. This channel is where I break down how real-time renderers work — not just in theory, but in code. You’ll learn how engines manage rendering pipelines, build frame graphs, sort draw calls, and submit commands to the GPU — all while seeing it happen live inside my engine. Whether you're a graphics programmer, engine enthusiast, or just curious about how a frame really gets drawn, you’ll find deep, visual-first explanations here. Rendering. Architecture. Performance. Explained clearly.