1:34 Uv's and building generator refinement - Project Wrectified - Doors/Signage BluePrintRandom 82 views - 1 year ago
1:03 walking + aiming system working - next up is probably a actor / rig BluePrintRandom 72 views - 1 year ago
0:30 Wrectified - Delaunay roads - Final missing piece for true city generator BluePrintRandom 62 views - 1 year ago
2:33 Generating building looking shapes using math / texture cords BluePrintRandom 73 views - 1 year ago
1:38 [upbge] using bvhtree ray to get closest edge loop from a ray hitpoint BluePrintRandom 104 views - 1 year ago
0:33 convert velocity to mesh tangent space and preserve momentum BluePrintRandom 49 views - 1 year ago
0:17 A Star in Upbge - walk to left side of path, pass on the left. BluePrintRandom 57 views - 2 years ago
1:50 (building scatter part 4 (final)) - Decide what to scatter using edge attribute BluePrintRandom 31 views - 2 years ago
3:24 (building scatter part 3) reproject geometry along mesh outside edges using 'out vector' BluePrintRandom 38 views - 2 years ago
1:37 (building scatter part 2 ) flip geometry along mesh outside edges if normals face wrong way* BluePrintRandom 21 views - 2 years ago
8:02 (building scatter part 1) - Stretch geometry along mesh outside edges (buildings or?) BluePrintRandom 36 views - 2 years ago
2:26 How to make procedural 'rorshak' like patterns using normal, dot, up and noise. BluePrintRandom 80 views - 2 years ago
7:09 adding 2d smart project shrink wrap to new foundation streaming system. BluePrintRandom 78 views - 2 years ago
2:44 Culling faces from a 'hint mesh' for geometry nodes world streaming in blender or upbge games. BluePrintRandom 66 views - 2 years ago
4:37 Blender Geometry Nodes - Place instance on face and align to p1-p2 per face for all quads BluePrintRandom 114 views - 2 years ago
7:27 Making a 3d model from a concept art using uv / hard surface Jujutsu BluePrintRandom 53 views - 2 years ago
1:39 Got it! node group working in 3.6x (rotate vector by euler) next to backport BluePrintRandom 52 views - 2 years ago
0:29 Py working for backport 100% next is to debug 'rotate vector euler inverted' BluePrintRandom 16 views - 2 years ago
0:39 backport decals almost complete - need 'rotate vector euler inverted' nodegroup BluePrintRandom 34 views - 2 years ago
1:12 updated old wrectified logic system for 4.1 - next porting to 'streamer' and a gameplay demo. BluePrintRandom 167 views - 2 years ago
1:47 Curve Relative texture Space Backported to blender 2.79.6 / upbge 2.5 / range BluePrintRandom 50 views - 2 years ago
2:09 Todays work - Collision Debugged - Final Prep for Character controller. BluePrintRandom 27 views - 2 years ago
1:03 ported bullet pool system to work without/without bullet physics raycasts BluePrintRandom 43 views - 2 years ago
2:41 Change what is possible - Wrectified world generation and streaming tools - UPBGE / Blender3d BluePrintRandom 66 views - 2 years ago
1:05 using BVHTree raycast and py is quite a bit faster than geometry nodes BluePrintRandom 89 views - 2 years ago
1:39 Wrectified - Not using Bullet - EEVEE - (upbge 4.1x experimental) BluePrintRandom 65 views - 2 years ago