Welcome on my YouTube Channel.
Here I'll upload all the videos concerning the artificial intelligence project on which I'm working. For now, all the decision trees that I'm creating to simulate the human behavior are implemented in the game "The Elder Scrolls V: Skyrim". The project is called: Immersive Citizens - AI Overhaul (CAIO)
The main objective of this plugin is to greatly improve the Artificial Intelligence (AI) of friendly NPCs presents in Skyrim (citizens), in order to make them act and react like true humans, thus improving your immersion in game. Concretely, this plugin deeply overhaul the AI used by the citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched. For reminds, a NPC is in a “standard state” when he isn't aware of the presence of a foe, the “combat state” occurs when a NPC has detected a hostile, while “the alert state” occurs when an NPC is aware of the presence of a hostile but can't locate it.