Game dev tips, tools, and chaos—clean code not guaranteed.
Hey! I’m FuzzyIndie — software engineer, game dev, and recovering singleton addict.
On this channel, I break down how I build game systems that hopefully don’t explode. You’ll get: 🎮 Deep dives into game architecture
🧠 Clean-ish code patterns (Unity + C#)
🛠️ Custom tools I probably over-engineered
🔥 And the occasional existential crisis when things break at runtime
If you’ve ever stared at your game code thinking “why did I write this?”, you’re in the right place.
New videos dropping regularly (or whenever Git stops fighting me).
Subscribe and let’s build cool stuff—and maybe fix our messes—together.