This channel is dedicated to building a professional Unreal Engine FPS Framework in C++, from the ground up, using real-world software development practices and architecture.
My flagship series, Ghost Alpha, follows the complete development of a professional FPS framework step-by-step. Rather than rushing to create a simple shooter, we'll focus on building clean, scalable, maintainable systems that can support a full game.
I bring experience from many years of professional software engineeering across multiple industries and programming languages, and I'll share not only what works, but also the redesigns, refactoring, and lessons learned that are part of every real development project.
If you're interested in creating better Unreal Engine projects and understanding the reasoning behind solid game architecture, you're in the right place.
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