12:56 How My Scripting Language for the N64 Was Made | The Lexer James Lambert 10.1K views - 5 months ago
4:26 I Spent Weeks Writing My Own Scripting Language For My Game - Was It Worth It? James Lambert 11.7K views - 6 months ago
4:07 How I Implemented Realtime Wiggle Physics On Real N64 Hardware James Lambert 11.8K views - 7 months ago
11:59 A Game Dev Plays FF7 For the First Time: My Honest Thoughts James Lambert 13.3K views - 8 months ago
10:33 What happens if the portal stops moving halfway? | Portal Paradox James Lambert 35.2K views - 2 years ago
7:51 I fixed the portal gun, added particle effects, and more | Portal 64 0.12.0 James Lambert 76.5K views - 2 years ago
8:51 How I implemented MegaTextures on real Nintendo 64 hardware James Lambert 387.3K views - 2 years ago
7:29 Vertex Lighting, Security Cameras, and More | Portal 64 0.11 James Lambert 163.2K views - 2 years ago
17:04 How I added a USB port to the Nintendo 64 (Because I didn't want to buy the mouse) James Lambert 118.3K views - 2 years ago
3:37 I rewrote Portal from scratch and solved the Portal Paradox James Lambert 742.2K views - 3 years ago
10:24 Chell has arrived in Portal64! (and why it is nearly impossible to optimize her mesh) James Lambert 234.1K views - 3 years ago
7:13 How are toon shading and dynamic shadows possible on the N64? James Lambert 80.2K views - 3 years ago
3:28 5 test chambers done but now I am doing something else | Portal64 James Lambert 24.8K views - 3 years ago
1:00 Portal Demake for Nintendo 64: First time walking through portals James Lambert 22.3K views - 3 years ago
0:53 Elder Scrolls 64: Skyrim on real Nintendo 64 hardware (Kinda) James Lambert 35.5K views - 4 years ago