45:32 Honest Kickstarter Campaign Post-Mortem (Fatal Knockout) Niall Crabtree┃Crab Studios 136 views - 1 year ago
27:53 What's Been Happening at Crab Studios? | Company Update Niall Crabtree┃Crab Studios 75 views - 2 years ago
10:55 What are the Best Ways to get Inspiration for your Games? | Rambling Niall Crabtree┃Crab Studios 35 views - 2 years ago
12:21 Is it Better to be a Contractor or Full-Time Game Designer? | Rambling Niall Crabtree┃Crab Studios 50 views - 2 years ago
7:50 Quick Tips for Working with a Board Game Manufacturer Niall Crabtree┃Crab Studios 24 views - 2 years ago
14:19 What is it Like Working as a Freelance Game Designer? | Rambling Niall Crabtree┃Crab Studios 87 views - 2 years ago
12:27 Do you NEED a Degree to Get into the Games Industry? Niall Crabtree┃Crab Studios 106 views - 2 years ago
10:53 Three Things You Can Do NOW to Get a Job as a Game Designer! Niall Crabtree┃Crab Studios 100 views - 2 years ago
7:22 Crab Studios and Channel Update | Fatal Knockout | Games Industry | New Game! Niall Crabtree┃Crab Studios 64 views - 2 years ago
32:41 Quarter-Final Highlights! | Fatal Knockout Tournament 2023 Niall Crabtree┃Crab Studios 142 views - 3 years ago
4:09 FATAL KNOCKOUT TRAILER! Live March 7th on Kickstarter!! Niall Crabtree┃Crab Studios 275 views - 3 years ago
12:12 Fatal Knockout - In-Depth Look at the Zoner! Niall Crabtree┃Crab Studios 140 views - 3 years ago
9:32 Fatal Knockout - In-Depth Look at the Grappler! Niall Crabtree┃Crab Studios 184 views - 3 years ago
14:36 Set-up and First Turn Example for Fatal Knockout Niall Crabtree┃Crab Studios 1.5K views - 3 years ago
20:01 Review Copies for Fatal Knockout! + A Development Retrospective! | Fatal Knockout Development Log Niall Crabtree┃Crab Studios 102 views - 3 years ago
8:43 Solo Mode, Gunslinger, New Box! - Fatal Knockout Development Log Niall Crabtree┃Crab Studios 303 views - 3 years ago
11:20 3 PROJECTS 1 DAY | Day in the Life of a Game Designer Niall Crabtree┃Crab Studios 427 views - 3 years ago
10:24 We Made a Game in 48 HOURS! GMTK Game Jam 2022 Niall Crabtree┃Crab Studios 535 views - 3 years ago
23:26 What RECRUITERS want in a Game Design Portfolio Niall Crabtree┃Crab Studios 5.7K views - 3 years ago
16:23 Designing Asymmetric Games | Fatal Knockout Development Log Niall Crabtree┃Crab Studios 149 views - 3 years ago
11:23 A Day in the Life of a Game Designer in the Games Industry Niall Crabtree┃Crab Studios 2.8K views - 3 years ago
21:39 5 Lessons Learnt Exhibiting my Game at UK Games Expo 2022 | Fatal Knockout Game Development Log Niall Crabtree┃Crab Studios 93 views - 3 years ago
23:34 How I Got a Job as a Game Designer Whilst Still at University Niall Crabtree┃Crab Studios 195 views - 3 years ago
16:01 Card Overhaul with Iconography | Fatal Knockout Development Log Niall Crabtree┃Crab Studios 75 views - 3 years ago
12:08 Fixing the Zoner Character in my Fighting Game | Fatal Knockout Development Log Niall Crabtree┃Crab Studios 113 views - 4 years ago
10:02 Designing a Stance Fighter for my Tabletop Fighting Game | Fatal Knockout Development Log Niall Crabtree┃Crab Studios 73 views - 4 years ago
9:09 Game Designer Makes a Tabletop Fighting Game | Intro to Fatal Knockout Niall Crabtree┃Crab Studios 543 views - 4 years ago
5:39 Where I've Been and Why I'm Back | Niall Crabtree - Game Design Niall Crabtree┃Crab Studios 66 views - 4 years ago
17:02 The Community of Animal Crossing ft. Red Angel Niall Crabtree┃Crab Studios 1.1K views - 5 years ago
15:19 The Last of Us 7 Years on - How to Create a Perfect Opening Niall Crabtree┃Crab Studios 197 views - 5 years ago
9:12 Companions in Video Games - From Kirby Star Allies, to Persona 5 Royal Niall Crabtree┃Crab Studios 205 views - 5 years ago
8:31 The Problem with Divine Beasts | The Legend of Zelda: Breath of the Wild Video Essay Niall Crabtree┃Crab Studios 271 views - 6 years ago
16:58 Why are The Witcher 3's Quests so Good? | The Witcher 3: Wild Hunt Video Essay Niall Crabtree┃Crab Studios 1.9K views - 6 years ago
7:41 Toby Fox's Efficient Combat Design | Undertale Video Essay Niall Crabtree┃Crab Studios 1.6K views - 6 years ago
11:24 Decluttering the Open World Game | The Legend of Zelda: Breath of the Wild Video Essay Niall Crabtree┃Crab Studios 1.4K views - 6 years ago
12:35 Designing Invisible Seams | God of War Video Essay Niall Crabtree┃Crab Studios 248 views - 6 years ago
16:51 What Hideo Kojima has Taught us about Immersion | Death Stranding Video Essay Niall Crabtree┃Crab Studios 2K views - 6 years ago
10:10 Every Game Designer Should Play The Stanley Parable Niall Crabtree┃Crab Studios 679 views - 6 years ago
6:46 How NOT to Gate Progression | Pokemon Heart Gold Video Essay Niall Crabtree┃Crab Studios 760 views - 6 years ago
9:51 Why (Re)Exploration is Important for Longevity in Video Games | Banjo Kazooie Video Essay Niall Crabtree┃Crab Studios 227 views - 6 years ago
9:04 How to Manage the Progression of a Player in an Open World RPG | Pokemon Fire Red Video Essay Niall Crabtree┃Crab Studios 214 views - 6 years ago
16:01 The Sandbox Gameplay Loop | No Man's Sky Beyond Video Essay Niall Crabtree┃Crab Studios 1.6K views - 6 years ago
17:09 Guiding the Player with Sound | Bioshock Video Essay Niall Crabtree┃Crab Studios 586 views - 6 years ago
5:39 Elevating Player Choice through Randomness | Slay the Spire Video Essay Niall Crabtree┃Crab Studios 262 views - 6 years ago