15:29 Escaping Dependency Hell: Designing a More Flexible Module System (Jonathan Blow) gamedev cuts 8.9K views - 1 month ago
10:56 The Courage to Evolve: Pushing Beyond Generic Game Design (Thomas Mahler) gamedev cuts 330 views - 1 month ago
9:34 Balancing Player Experience and Designer Intent (John Romero) gamedev cuts 545 views - 1 month ago
2:21 Why Jonathan Blow and Casey Muratori don’t Collaborate on Games gamedev cuts 18.8K views - 3 months ago
8:05 Is Game Design Dying? The Search for New Mechanics (Jonathan Blow) gamedev cuts 18.2K views - 3 months ago
5:50 Was the "Crunch" Worth It? Ed McMillen Reflects on Super Meat Boy gamedev cuts 1.2K views - 3 months ago
4:48 John Romero on designing the Core Experience and Feel of your Game gamedev cuts 806 views - 4 months ago
12:49 Gardener or Architect: The Debate Over Inventing vs. Iterating gamedev cuts 854 views - 4 months ago
11:26 Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop" gamedev cuts 1.1K views - 4 months ago
6:31 Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush) gamedev cuts 592 views - 4 months ago
10:14 The Declining Work Ethic in Game Development (Jonathan Blow) gamedev cuts 34.2K views - 5 months ago
5:05 The Cost of Code Ownership: Maintenance (Casey Muratori) gamedev cuts 13.6K views - 6 months ago
4:22 The Shifting Sands of Development and Success (Jonathan Blow) gamedev cuts 5.6K views - 10 months ago
2:03 What Makes Games Entertainment and Not Work (Casey Muratori) gamedev cuts 2.9K views - 1 year ago