20:35 Hades-inspired 3D action roguelite - Dev log 8: Autoshoot Component Enemy Attacks JES-GAME 16 views - 2 months ago
10:48 Hades-inspired 3D action roguelite - Dev log 7: Wave increments JES-GAME 6 views - 2 months ago
5:21 Hades-inspired 3D action roguelite - Dev log 5: Fixing a few bugs JES-GAME 2 views - 2 months ago
14:10 Hades-inspired 3D action roguelite - Dev log 1: Player movement JES-GAME 32 views - 2 months ago
48:42 The pathfinding algorithm that scales to 500 units (no A* required) JES-GAME 10 views - 3 months ago
29:25 The architecture that makes this grid system actually extensible - Part 2 JES-GAME 2 views - 3 months ago
44:24 The foundation every grid game needs — built from scratch in Godot - Part 1 JES-GAME 10 views - 3 months ago
13:48 JES-GAME - Part 31- Cells can grow plants - Mesh to show plant, and highlight JES-GAME 2 views - 5 years ago