8:05 All is ready for release but weirdly refraction shaderGraph in 3DCV doesn't work in webGL build !?#" 5D Fairydust 2 views - 2 weeks ago
7:24 Acquisition cycling system clamped per enemies'zone using my list items shift made home 5D Fairydust 1 month ago
6:00 Got it without garbage when projectiles choose new target on ex target Destroy 5D Fairydust 1 month ago
6:11 Player: target acquisition helpers + cycling selecter added + heat seeking lasers 5D Fairydust 2 views - 1 month ago
3:59 PlayerToEnemies Heat Seeking π&& Detection/Acquisition Target Handled RayCastAll Handled !!! π 5D Fairydust 1 month ago
6:41 Projectiles size % 3 on approach, vfx impacts stick to player fast, sentinels path patrols fixed... 5D Fairydust 3 views - 1 month ago
3:03 Someone has super glue that I stick enemies' vfx impacts ? π 5D Fairydust 1 views - 1 month ago
7:59 A work on the AI that it be more Flak with heat-seeking lazer projectiles π 5D Fairydust 1 views - 1 month ago
5:36 Build WebGL functional now... Stay to add ShadowMask LightMaps, Mobile Controls, CV3D + 3DShmup πππ€© 5D Fairydust 8 views - 1 month ago
6:51 Post-Processing fixed, Gameplay by InputManager but Animations override the gameplay Roll... 5D Fairydust 5 views - 1 month ago
3:06 First build... No pitch, no roll, no animations, no post-processing, disgusting textures...ππ π 5D Fairydust 3 views - 1 month ago
3:54 Don't know how I could create 2 sub LightingDatas, don't know I could combine 2 LightingDatas !? π€π€― 5D Fairydust 7 views - 1 month ago
8:06 Light & Shadow Baking handled π LightProbes express more with shadow than cut by direct light π€ 5D Fairydust 3 views - 3 months ago
4:02 The Same with more gameplay controls...π€ for doubters... 5D Fairydust 10 views - 3 months ago
3:10 FreeWay to the FreeStyle solved... Animated Gameplay Gotten π Lerp() is an OverRider !!! π±βπ 5D Fairydust 1 views - 3 months ago
3:29 Layering to Unity and triggering from animator booleans + triggering from gameplay script 5D Fairydust 3 views - 4 months ago
1:24 Stabilos animated on takeOff/Land, gate open for freestyle spin, loop, 360 plate animations 5D Fairydust 3 views - 4 months ago
8:04 Added the dramatic ambience that goes with auroras and more maps to browse for more enemies, devices 5D Fairydust 4 views - 4 months ago
11:05 After 10 days of Illness ( birthday π€π€§π·) I came back and improved my auroras. Alive... I'm alive π 5D Fairydust 2 views - 4 months ago
8:34 Better without steril skyDom. World 3D Aurora spawner done ! Wicked challenge ! Handled the VFX tooπ 5D Fairydust 2 views - 5 months ago
8:57 All Mechanics of FPS layered in PortFolio project, not in FPS π 5D Fairydust 4 views - 5 months ago
1:34 When you know to layer one single UI Bar in sandbox you know all about layering UI elements π 5D Fairydust 3 views - 6 months ago
4:25 I'm going to layer a dual firing system from the FPS laser gun. I was able to rough it out for now π 5D Fairydust 32 views - 6 months ago
5:46 Directional Gameplay Finished π My asteroids interceptor is ready to go π±βπ 5D Fairydust 33 views - 7 months ago
5:03 Worked lastly on flying systems, especially to bind roll & yaw to the camera logic but not pitch π 5D Fairydust 18 views - 7 months ago
1:33 Return to 3D diffeomorphic Titling with a new level in Blender allows a smooth real-time previewing 5D Fairydust 38 views - 1 year ago
4:18 Starts in Textil Deform with breast jiggling + ShapeKeys to BlendShapes animes 5D Fairydust 6 views - 1 year ago
1:36 First day on textil, visibly lake a modifier as surface deform... just a glimpse to delete...β¨π§ββοΈ 5D Fairydust 4 views - 1 year ago
4:22 It's not visible there but it's Physics.raycastAll from Icones wrapper... π 5D Fairydust 24 views - 1 year ago
4:09 Repaired the hips zone by modeling & sculpting, learnt to have all Rigify controls for only one mesh 5D Fairydust 3 views - 1 year ago
2:51 Character artist born of the last tests on last application, note the Iris and Cornea Refract/IOR 5D Fairydust 18 views - 1 year ago
1:00 Next step: face rigify to retrieve some shapeKeys by modificaters and others by sculpt grab on mesh 5D Fairydust 105 views - 1 year ago
2:21 As explained it was just a parenting less which didn't interfer with the need of T-Pose without rig 5D Fairydust 23 views - 1 year ago
3:03 Rigging Test on asymetric mesh... Passing my Grey in T-Pose was exhausting π 5D Fairydust 54 views - 1 year ago
4:36 Ready for Landscape Maconry grace to Unity 2023 VFX, Unity 6 Preview. All there is shadergraph π΅ 5D Fairydust 43 views - 1 year ago
3:01 Of course VFX is better with scripting around, as..., vertical dissolve or textures cycler 5D Fairydust 4 views - 1 year ago
4:42 Seek a seam line on the first xenoOrb... Just a glimpse before tomorow... 5D Fairydust 13 views - 1 year ago
2:58 Scrollable textures or equirectangular let a quart or half seam line if well contrasted... π« 5D Fairydust 16 views - 1 year ago
3:06 SkyDom aurora + Vertical wobbling auroras... Remains to pool'em π 5D Fairydust 3 views - 1 year ago
3:08 No... It's hardcoded around metadatas not using toggling between cameras ! Well watch hierarchy π 5D Fairydust 2 views - 1 year ago
2:44 vfx ForceField will be as a flag instead of honeyComb picture taking ripples with mass spring ... 5D Fairydust 4 views - 1 year ago
1:18 System integrity soso since e-mail confirmations by clickable links of TLCEMPMED 5D Fairydust 2 years ago
3:44 Better and Better...There: free mode, drag & rotate CV & one travelling π΅ 5D Fairydust 2 years ago
0:42 Got today the auto sound applied to mesh under Blender but realized after render that shading can't 5D Fairydust 6 views - 2 years ago