MotionUniverse bridges academic research and creative technology.
As a biomechanics and motion capture researcher, I explore how science, art, and innovation intersect transforming data into immersive digital experiences.
Through tools like NVIDIA Omniverse, Maya, MotionBuilder, 3ds Max, Unity, Unreal Engine, and advanced 3D/4D Gaussian Splatting (3DGS & 4DGS), I bring motion to life across 2D, 3D, and 360° video.
This channel is both a research-driven portfolio and a creative playground, where biomechanics, motion capture, and imagination converge.
Lets Connect on linked in
www.linkedin.com/in/alexandra-ireland-04297b263