42:22 “Will You Mentor Me?” : Mentorship in Game Development / Elena Lobova, Achievers Hub 4C Conference 585 views - 7 years ago
36:49 Gameplay components caching / Alexander Balakshin, Sperasoft 4C Conference 781 views - 7 years ago
53:47 Bringing Ray-tracing into Remedy‘s Northlight Engine / Tatu Aalto, Remedy 4C Conference 5.2K views - 7 years ago
47:17 Board Games with Digital App / Petr Murmak, Czech Games Edition 4C Conference 172 views - 7 years ago
40:02 The Path of Creative Leader / Constantine Gavrykov, Wargaming 4C Conference 262 views - 7 years ago
43:20 Real-Time Fluid Simulation in Shadow of the Tomb Raider / Peter Sikachev, Eidos Montreal 4C Conference 5.7K views - 7 years ago
51:04 A Look in the Mirror, Managing Yourself / Matias Myllyrinne 4C Conference 733 views - 7 years ago
43:07 "The World is Shrinking" / Jen McLean, IGDA Executive Director 4C Conference 83 views - 7 years ago
52:32 When shit hits the fan you need a plan / Ralf Adam & Vera Frisch, Tiger Team & Gamecoprs 4C Conference 264 views - 7 years ago
55:59 Less shooting in the dark / Mia Lahteenmaki & Sophia Vo, Rovio 4C Conference 137 views - 7 years ago
49:15 Turning a troubled child into a winner / Vladimir Funtikov, Creative Mobile 4C Conference 146 views - 7 years ago
57:01 Building your studio UX competency and culture / Jason Schklar, UX is Fine! 4C Conference 572 views - 7 years ago
50:19 Building an Animation Runtime and Pipeline / Maurizio de Pascale Ph.D, IO Interactive A/A 4C Conference 1.5K views - 7 years ago
44:45 Player data in game development, why, when and how / Sebastian Long, Player Research 4C Conference 392 views - 7 years ago
41:02 World of Tanks 1.0: Road to the biggest patch in the history of the game / Milos Jerabek 4C Conference 296 views - 7 years ago
37:14 When Mixed Reality Experiments are Just in Time / Alexander Bobko, Wargaming 4C Conference 44 views - 7 years ago
34:41 How to build a successful Battle Royale game in a few months / Jami Laes, Futureplay Games 4C Conference 449 views - 7 years ago
51:58 UX Research Methods/ Shawn Stafford, Sebastian Long, Mia Lahteenmaki, Celia Hodent & Jason Schklar 4C Conference 214 views - 7 years ago
42:36 Run Fast, Sound Great / Jonathan Ashby & Will Augar, Frontier Developments 4C Conference 905 views - 7 years ago
58:43 Best Practices in Emergent Narrative Design / Alexander Horn, Ubisoft Reflections 4C Conference 691 views - 7 years ago
49:07 Scale up your production with smarter tools / Veli-pekka Kokkonen, GOTO Labs 4C Conference 112 views - 7 years ago
39:05 Ylands: The Highs and Lows of Early Access / Ales Ulm, Bohemia Interactive 4C Conference 255 views - 7 years ago
47:07 Challenges migrating to VR development / Arthur Houtman, Force Field Entertainment 4C Conference 208 views - 7 years ago
54:32 The sonic art of Foley - manipulating objects and emotions / Almut Schwacke 4C Conference 397 views - 7 years ago
43:44 “It’s Alive!!!” Controlling the Frankenstein after launch! / Mohsin (Mozzy) Syed, Glu Mobile 4C Conference 563 views - 7 years ago
30:07 Photogrammetry techniques in textures and props creation / Vitaliy Dzmitrakovich, Wargaming 4C Conference 1.3K views - 7 years ago
48:16 Crafting Empires & Puzzles / Tim Lonnqvist, Small Giant Games 4C Conference 2.5K views - 7 years ago
29:08 Real-life predictive-analytics models / Dmitriy Shchegrikovich. Wargaming 4C Conference 128 views - 7 years ago
33:48 Localization QA: Deliver Linguistic and Cultural Quality To The Players / Sara Porello, Wargaming 4C Conference 9.6K views - 7 years ago
31:44 Building an International Community for Serious Play / Matthew Lee, IGDA Serious Games 4C Conference 40 views - 7 years ago
54:27 Building Game Development Communities / Chris Hamilton & IGDA members 4C Conference 74 views - 7 years ago
39:34 Building and breaking the genre / Petr Kolar, Bohemia Interactive 4C Conference 224 views - 7 years ago
52:25 Project Discovery: Real scientific contribution through video games / Bergthor Hauksson, CCP 4C Conference 114 views - 7 years ago
41:35 How Game Jams can foster communities / Jo Summers, Global Game Jam 4C Conference 232 views - 7 years ago
34:39 Asset Creation in Dishonored 2 / Adrien Thierry, Arkane Studios 4C Conference 12K views - 7 years ago
51:49 Lessons learned from prototyping with WoT / Aidan Millot, Wargaming 4C Conference 164 views - 7 years ago
47:25 I Can Be My Worst Enemy / Genevieve LeBlanc, Clever Endeavour Games 4C Conference 106 views - 7 years ago
52:18 Craft the Right Experience — Before It’s Too Late! / Wezst Hart, Wargaming 4C Conference 226 views - 7 years ago
52:23 Motion Capture for core gameplay animator / Maskym Zhuravlov, Naughty Dog 4C Conference 3.8K views - 7 years ago
47:01 Building a Community for Seeds of Sol with Development Streams / Rainer Angermann, Rarebyte 4C Conference 90 views - 7 years ago
40:38 Pretend Your Product Doesn't Matter / Rob Martyn, GSN Games 4C Conference 68 views - 7 years ago
42:34 Tackling the deadlines block by block / Petri Alanko, SysExCom 4C Conference 247 views - 7 years ago
40:41 Turning A Sinking Ship Into a Submarine/ Emre Deniz, Opaque Space 4C Conference 13.6K views - 7 years ago
46:24 Mobile Gaming Just Keeps Growing / Tomek Chudzinski, App Annie 4C Conference 88 views - 7 years ago
48:22 Nitro Games continuous delivery process in Runegate Heroes / Jussi Tahtinen, Nitro Games 4C Conference 90 views - 7 years ago
33:26 Tools for Testing: The Importance and Benefits / Sean McNamara, Wargaming 4C Conference 162 views - 7 years ago
45:53 Confessions of a game director, how Wargaming saved my gaming soul / Paul Barnett, Wargaming 4C Conference 782 views - 7 years ago
41:48 Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD 4C Conference 20.5K views - 7 years ago
33:46 Zombie Beliefs Behind Business Transformations / Kseniya Samersava & Vyacheslav Kostikov, Wargaming 4C Conference 105 views - 7 years ago
34:20 Audience Management / Jean Marc Codsi & Vladimir Dubrovskyi, Wargaming 4C Conference 362 views - 7 years ago